DEVELOPING INTERACTIVE MULTIMEDIA FOR LEARNING THREE DIMENSIONS WITH ADOBE FLASH CS4

Ismah Ismah, Asti Agesa Riski

Abstract


Interactive Multimedia is any package of materials that includes some combination of texts, graphics, still images, animation, video, and audio. Multimedia technology for instance, has the potential in transforming traditional classrooms into a world of unlimited imaginary environment. This research aims to produce a valid and practical interactive multimedia and have a potential effect on learning outcomes in learning mathematic. The subjects were students of X level at Sekolah Menengah Atas Negeri 1 Cibitung Bekasi. This research was a research development. The multimedia was developed use ADDIE modelling adopted by Munir (2008) through five stages use Adobe Flash CS4, analysis, design, development, implementation, and evaluation. To view its validity had evaluated by experts, to look at its practicalities had used one-on-one evaluation and small groups’ evaluation, while to look at its potential effects had used field test. Data colecting method used in this research were in form of questioner that were used to collect the data resulted from the expert’s review and students’ test. The results showed that most students respond very practice to multimedia, ie 65% and 35% showed a practice response. Moreover, after using the multimedia mostly students achieve excellent learning outcomes, ie 40% and 60% achieve good learning outcomes. Based on the results of expert evaluation, the evaluation of one-on-one, small group evaluation, and field test it can be concluded that the developed interactive multimedia has been valid, practical, and has a potential effect on student learning outcomes.

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