RANKING CARD GAMES: AN INSTRUCTIONAL MEDIA USED TO BUILD UP STUDENTS’ VOCABULARY MASTERY

Zaitun Zaitun, Hanifah Anis Rafilah

Abstract


The goal of this study was to build up students' vocabulary mastery by using Ranking Card Games. This quantitative research was held in 2022/2023 academic year at MTs Al-Islamiyah Jakarta. There were 55 students of grade 7th of this school involved as the sample. In collecting the data, both pre-test and post-test were administered to measure students’ vocabulary mastery before and after the research. The data were analysed statistically by using the formula of Paired-sample t-test. This statistical computation revealed that the average score gained by the students in the post-test (76.09) was higher than in the pre-test (46.27). Thus, this research concluded that there was a significant impact on students’ vocabulary mastery after being taught by using Ranking Card Games media. In other words, this research confirmed that Ranking Card Games were effective media to build vocabulary mastery of 7th grade students of MTs Al-Islamiyah Jakarta.

Full Text:

PDF

References


Al-Qahtani, M. (2015). The importance of vocabulary in language learning and how to be taught. International Journal of Teaching and Education, 3(3).

Aulia, N. (2019). The effectiveness of using card games to students’ speaking skill at SMP Muhammadiyah 8 Batu. (Unpublished thesis). University of Muhammadiyah Malang.

Al-Mosawi, F.R. & Yaseen I.K (2019). The effect of using index card games on Iraqi pupils'performance in conversation. Sci Int (Lahore), 3(1), 87-91.

Anas, D. R. . (2014). The Effectiveness of Using Card Games Technique in Teaching Vocabulary.(Unpublished thesis): Hidayatullah State Islamic Univeristy Jakarta

Bakash, S. A. (2016). Using games as a tool in teaching vocabulary to young learners. English Language Teaching, 9(7), 120. https://doi.org/10.5539/elt.v9n7p120

Cammeron, L. (2011). Teaching Language to Young Learners. Cambridge; Cambridge University press.

Chan, W.M. (2011). Media in foreign language teaching and learning. Boston: De Gruyter Mouton.

Cook, T.D. (2015). Quasi-experimental design, accessed from: https://onlinelibrary.wiley.com., on: sept 29th,2023

Chen, P., Kuo, R., Chang, M., & Heh, J. S. (2017). The effectiveness of using in-game cards as reward. Research and Practice in Technology Enhanced Learning, 12(1). https://doi.org/10.1186/s41039-017-0054-8

Cordier, R., Speyer, R., Chen, Y. W., Wilkes-Gillan, S., Brown, T., Bourke-Taylor, H., Doma, K., & Leicht, A. (2015). Evaluating the psychometric quality of social skills measures: a systematic review. PLoS ONE, 10(7). https://doi.org/10.1371/journal.pone.0132299

Creswell, J. W. (2014). Research design: Qualitative, quantitative and mixed methods approaches. Sage Publications.

Daniel, E. (2016). The usefulness of qualitative and quantitative approaches and methods in researching problem-solving ability in science education curriculum. Journal of Education and Practice, 7(15), 91–100. https://doi.org/2222-288X

Gerald, B. (2018). A brief review of independent, dependent and one sample t-test. International Journal of Applied Mathematics and Theoretical Physics, 4(2), 50. https://doi.org/10.11648/j.ijamtp.20180402.13

Kordaki, M., & Gousiou, A. (2017). Digital card games in education: A ten year systematic review. Computers and Education, 109(December), 122–161. https://doi.org/10.1016/j.compedu.2017.02.011

Kusmaryati, S. E. (2018). A model of communicative teaching and learning of English vocabulary through interactive activities. Prominent, 1(1), 21–36. https://doi.org/10.24176/pro.v1i1.2488

Noemí, P.-M., & Máximo, S. H. (2014). Educational games for learning. Universal Journal of Educational Research, 2(3), 230–238. https://doi.org/10.13189/ujer.2014.020305

Rahman, N. (2021). The use of ranking card games to increase students' vocabulary mastery. (Unpublished thesis). Muhammadiyah University of Jakarta.

Richards, J. C. (2006). Communicative language teaching paradigm. In Cambridge University Press (Vol. 1, Issue 1). https://www.professorjackrichards.com/wp-content/uploads/Richards-Communicative-Language.pdf

Saputra, H.N. & Hadi, M.S. (2019). Teaching vocabulary through fly sweater game. English Language in Focus (ELIF), 2(1), 17-24.

Sharipova, F. N. (2020). Teaching vocabulary as an important way of learning language. International Journal on Integrated Education, 2(6), 234–236. https://doi.org/10.31149/ijie.v2i6.253

Sitompul, elsa yusrika. (2013). Teaching vocabulary using flashcard and word list. Journal of English and Education, 1(1), 52–58.

Susanto, A. (2017). The teaching of vocabulary: a perspective. Jurnal KATA, 1(2), 182. https://doi.org/10.22216/jk.v1i2.2136.

Trianasari, E.A. (2019). Bingo game: hidden treasure among heap of woods (the effectivity of a game in improving students' vocabulary mastery). Journal of Applied Studies in Language, 3(1), 37-42.

Wilkinson, D. (2017). EFL Vocabulary acquisition through word cards: student perceptions and strategies. Tesl-Ej, 21(3), 1–16.

Zaitun, Z., Hadi, M. S., & Aprilia, D. C. (2021). When learning media plays roles in tefl: home-visiting study case during Covid 19. Exposure : Jurnal Pendidikan Bahasa Inggris, 10(2), 263–273. https://doi.org/10.26618/exposure.v10i2.5946


Refbacks

  • There are currently no refbacks.


==============================================================================================================

 

Proceeding of International Seminar and Joint Research Universitas Muhammadiyah Jakarta

Universitas Muhammadiyah Jakarta
Jl. K.H. Ahmad Dahlan, Cireundeu, Kec. Ciputat Timur, Kota Tangerang Selatan, Banten 15419

Telepon. / fax.

 

ISSN : 2988-6945

 

==============================================================================================================

Powered by Puskom-UMJ