PENGEMBANGAN KONTEN E-LEARNING MENGGUNAKAN DESIGN SPRINTPADA MATA KULIAH MANAJEMEN PROYEK (TOPIK: PROJECT INTRODUCTION)
DOI:
https://doi.org/10.24853/jisi.6.2.107-116Abstract
e-Learning bukan merupakan sesuatu hal yang baru. Banyak Universitas di seluruh dunia sudah menerapkan e-Learning sejak beberapa tahun yang lalu. Mahasiswa Teknik Industri Universitas X merasa bahwa materi kursus Manajemen Proyek banyak. Adapun hasil feedback menunjukkan adanya kebutuhan terhadap e-Learning untuk mendukung para mahasiswa untuk belajar materi yang banyak. Banyak studi mediskusikan mengenaiperancangane-Learning, namun masih sedikit sekali yang membahas mengenai bagamana cara mendesain konten e-Learning. Metode yang digunakan pada studi ini adalah Design sprint yaitu sebuah framework dari metode agile. Tujuan dari penulisan ini adalah untuk merancang konten e-Learning dalam mata kuliah Manajemen Proyek terutama dalam bab Project introduction dengan metode Design sprint. Penulis menggunakan metode Design sprint untuk mengembangkan konten. Tak hanya itu, penulis juga ingin menilai mahasiswa dengan soal kuis yang sesuai. Pertanyaan-pertanyaan terkait soal kuis disesuaikan dengan hasil pencapaian (Learning outcome) berdasarkan Backward design dan Bloom’s Taxonomy. Video pembelajaran pada bab ini diujikan and hasilnya menunjukkan bahwa terdapat kenaikan nilai sebanyak 61% dari pemahaman siswa. Hal tersebut dapat disimpulkan bahwa e-Learning dapat membantu mahasiswa untuk belajar and meningkatkan pemahaman mereka.References
Anderson, L. W., & Krathwohl, D. R. 2001. A Taxonomy for Learning, Teaching, and Assessing: Revision of Bloom's Taxonomy of Educational Objectives. New York: Longman.
Banfield, R., Lombardo, C. T., & Wax, T. 2015. Design sprint: A Practicial Guidebook for Building Great Digital Products.
Cohen, L., Manion, L., & Morrison, K. 2007. Sampling. In Research Methods in Education (p. 101). New York: Taylor & Francis e-Library.
Gilbert, & Jones, M. G. 2001. E-Learning is e-normous. In Electric Perspectives (p. 26).
Hootsuite. 2018. Snapshot of The Indonesia's Key Digital Statistical Indicators. Retrieved from https://hootsuite.com/id/pages/digital-in-2018
Horton, W. 2006. e-Learning by Design. 989 Market Street, San Fransisco: Pfeiffer.
Iqbal, M., Pratami, D., & Puspita, I. A. 2015. FRAMEWORK FOR E-LEARNING CONTENT DEVELOPMENT ON FACILITY PLANNING SUBJECT. Proceeding 8th International Seminar on Industrial Engineering and Management.
Martinez, W., Threatt, A. L., Rosenbloom, S. T., Wallston, K. A., Hickson, G. B., & Elasy, T. A. 2018. A Patient-Facing Diabetes Dashboard Embedded in a Patient Web Portal: Design sprint and Usability Testing. JMIR Human Factors.
Mc.Tighe, J., & Thomas, R. S. 2003. Backward design for Forward Action. In Educational Leadership.
Richard, J. C. 2013. Curriculum Approaches in Language Teaching: Forward, Central, and Backward design. RELC Journal, 16.
School of Computer Science and Engineering Nanyang Technological University. 2017. SCSE E-Learning week. Retrieved April 10, 2018, from http://scse.ntu.edu.sg/Programmes/CurrentStudents/Pages/elearning.aspx
Surjono, H. D. 2010. Membangun Course E-Learning Berbasis Moodle. Yogyakarta: Universitas Negeri Yogyakarta.
Downloads
Published
Issue
Section
License
COPYRIGHT POLICY
The author(s) of an article published in the JISI UMJ retains ownership of the intellectual property rights in work (s).
PUBLISHING RIGHTS
The author(s) of an article published in the JISI UMJ have unrestricted publication rights. The authors give the JISI UMJ the right to publish the article and designate the Industrial of Engineering Universitas Muhammadiyah Jakarta Publishing as the original publisher of the article.
LICENSING POLICY
Journal of Industrial Engineering and Sciences is an open-access journal that follows the Creative Commons Non-Commercial 4.0 International License (CC BY-NC 4.0), which states that:
Under this license, the reusers must give appropriate credit, provide a link to the license, and indicate if changes were made. Users may do so in any reasonable manner, but not in any way that suggests the licensor endorses users or their use.
Please take the time to read the whole license agreement (https://creativecommons.org/licenses/by-nc/4.0/). As long as reusers follow the license conditions, the owner cannot withdraw these freedoms. The following components are included under this license:
Attribution: Users must provide appropriate attribution, including a link to the license, and indicate whether or not they made any modifications. Users are free to do so reasonably, but not in a manner that indicates the licensee approves of their usage.
NonCommercial: Users may not use the material for commercial purposes.