Teaching Vocabulary through Fly Swatter Game

Authors

  • Hikmah Noerqori Saputra SMP Lughatuna
  • Muhamad Sofian Hadi Universitas Muhammadiyah Jakarta

DOI:

https://doi.org/10.24853/elif.2.1.17-24

Keywords:

fly swatter, game, vocabulary.

Abstract

The study aimed to find out whether fly swatter game can give influence toward students’ vocabulary mastery. The subject of this study was grade VII-2 of SMPN 9 Tangerang Selatan in the academic year of 2018/2019, which consisted of 42 students. The method used in this study is a quantitative method with the design of the pre-experimental study. The data from pre-test and post-test were analyzed statistically using spss 16. The result of this study showed; the students’ pre-test mean score was 45.4 and the students’ post-test mean score was 86.6. The result of t-test was 21.55 and significant (2-tailed) was 0.00 < p (0.05). The hypothesis (H1) was accepted, which means there is a significant difference between pre-test and post-test scores of the experimental group. It can be concluded that applying fly swatter game in teaching vocabulary to 7th grade students of SMPN 9 Tangerang Selatan is effective.

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Published

2019-09-26