Google Classroom-Assisted Mobile in Language Learning for Students of Primary School Teacher Education

Muhamad Sofian Hadi, Lidiyatul Izzah, Aliya Nafisa Karyadi

Abstract


Language learning activities are required for all students of the Faculty of Education at Universitas Muhammadiyah Jakarta. So far, the learning process in the classroom has been carried out conventionally. Lecturers come to class, deliver lessons, and assign homework to students. Teaching and learning activities are routine activities that frequently bore students and make them uninterested in taking the class. Students' boredom requires an alternative learning process that does not adhere to conventional concepts but has adopted novelty by using free applications that can be downloaded on each student's smartphone. Google Classroom, an online learning system that allows lecturers and students to carry out the learning process wherever and whenever they want, is one solution that can be provided. It is expected that students' English learning will improve as a result of their use of Google Classroom. As a result, it offers a variety of new learning opportunities and can accommodate students' preferences. The use of Google Classrooms is also consistent with the rapid development of technology, which is supported by the slogan of the Industrial Revolution era 4.0. It has also touched the 5.0 era, which leads to the use of technology products that can be used in the classroom learning process and supports the new minister of education's policies regarding freedom of learning.


Keywords


Google Classroom, Mobile Assisted Language Learning, the Primary School Teacher Education

Full Text:

PDF

References


Abusa’aleek, A. O. (2014). A Review of Emerging Technologies: Mobile Assisted Language Learning (MALL). Asian Journal of Education and E-Learning, 2(6), 469–475. Retrieved from http://www.ajouronline.com/

Foomani, E. M., & Hedayati, M. (2016). A Seamless Learning Design for Mobile Assisted Language Learning: An Iranian Context. English Language Teaching, 9(5), 206–213. Retrieved from https://eric.ed.gov/?id=EJ1099606

Gour, S. (2018). Integration of Technology with Google Classroom in Higher Education. International Journal of Scientific Research in Computer Science, Engineering and Information Technology, 3(3), 1935–1939.

Heggart, K. R., & Yoo, J. (2018). Getting the Most from Google Classroom: A Pedagogical Getting the Most from Google Classroom: A Pedagogical Framework for Tertiary Educators Framework for Tertiary Educators. Australian Journal of Teacher Education, 43(3), 43.

https://doi.org/10.14221/ajte.2018v43n3.9

Iftakhar, S. (2016). Google Classroom: What Works and How? Journal of Education and Social Sciences, 3(1), 12–18. Retrieved from http://www.ucalgary.ca/~dmjacobs/phd/diss/Image74.gif

Hadi, M. S., & Emzir, E. (2016). Improving English Speaking Ability through Mobile Assisted Language Learning (Mall) Learning Model. IJLECR - International Journal of Language Education and Culture Review, 2(2), 71–74. https://doi.org/10.21009/IJLECR.022.09

Hwang, W.-Y., Chen, H. S. L., Shadiev, R., Huang, R. Y.-M., & Chen, C.-Y. (2014). Improving English as a Foreign Language Writing in Elementary Schools Using Mobile Devices in Familiar Situational Contexts. Computer Assisted Language Learning, 27(5), 359–378. https://doi.org/10.1080/09588221.2012.733711

Ilic, P. (2015). The Effects of Mobile Collaborative Activities in a Second Language Course. International Journal of Mobile and Blended Learning, 7(4), 16–37. https://doi.org/10.4018/IJMBL.2015100102

Kukulska-Hulme, A., & Viberg, O. (2018). Mobile Collaborative Language Learning: State of the Art. British Journal of Educational Technology, 49(2), 207–218. https://doi.org/10.1111/bjet.12580

Moreno, A. I., & Vermeulen, A. (2015). Profiling a MALL App for English Oral Practice. Journal of Universal Computer Science, 21(10). https://doi.org/0.3217/jucs-021-10-1339

Pellerin, M. (2014). Language Tasks Using Touch Screen and Mobile Technologies: Reconceptualizing Task-Based CALL for Young Language Learners. Canadian Journal of Learning and Technology, 40(1), 1–23.

Wong, L.-H., Hsu, C.-K., Sun, J., & Boticki, I. (2013). How Flexible Grouping Affects the Collaborative Patterns in a Mobile-Assisted Chinese Character Learning Game. Educational Technology & Society, 16(2), 174–187.




DOI: https://doi.org/10.24853/elif.3.2.135-142

Refbacks

  • There are currently no refbacks.


Abstracting/Indexing

     
   
     

 

English Language in Focus (ELIF) is published by

  


This work is licensed under

   

 

Powered by Puskom-UMJ